Categories of Cards
The following charts detail the categories of cards in R&R and provide examples. Additional cards will be added to R&R throughout the life of the game.
See the Skills & Attributes page for information on what skills are currently in use in the game.
Combat
| Category |
Examples |
| Hand-to-hand |
- Punching
- Kicking
- Bashing
- Slamming
|
| Handheld |
- Bashing – Clubs, sticks, staves, etc.
- Cleaving – Axes, halberds, etc.
- Fencing – Rapiers, etc.
- Piercing – Spears, pole-arms, etc.
- Slashing – All swords
|
| Throwing |
- Non-mechanical weapons – Boomerangs, spears, slings, etc.
|
| Shooting |
- Blow guns
- Bows
- Mounted weapons (tanks, horseback, cannons)
|
Defense
| Category |
Examples |
| Block |
- Armour – Putting on a suit of armour
- Parry – Parrying a blow
- Block – Blocking a blow
- Subdue – Wrestling an opponent to the ground
|
| Evade |
- Escape – Escaping from an attack
- Disarm – Disarming an opponent
- Dodge – Getting out of the way
- Disguise – Changing your appearance to avoid detection
|
| Heal |
- Major healing – Multiple rounds of healing
- Minor healing – One round of healing
- Appling salve
- Mending bone
- Removing damage-over-time spells
|
| Counter |
- Reversal – Reversing an attack back at your opponent
- Stun
- Sabotaging – A form of counterattack that applies to rounds in the future. I.e., you get hit with the sword but the next time they attack it backfires
- Entangling – Lures the opponent into a trap that negates their next attack move
|
Magic
| Category |
Examples |
| Alteration |
- Spells that reduce your opponent’s skills or attributes
- Spells that leech points from the opponent to you
- Spells that cause your opponent pain
- Spells that convert you into other forms that can wield damage
|
| Evocation |
- Area effect spells
- Damage over time spells
- Direct damage spells
|
| Conjuration |
- Summoning elementals
- Summoning magic-based weapons
|
| Enchantment |
- Applying fire / cold / poison / energy effects to attacks and defenses
|
| Abjuration |
- Spells that interrupt an opponent’s attack spell
- Equipping magical armour
- Fields that cast intimidation or fear back at the attacker
- Spells that corrupt an opponent’s attack
|
Modifer Cards - Attack
| Category |
Sub-category |
Examples |
| Weapon Buffs |
Attack |
- Adding damage to specific weapons, types of weapons, all weapons, etc. (sword, club, all handheld, etc.)
- Adding special effects to weapons, categories of weapons (fire, cold, poison)
|
| Species-specific |
Attack |
- Inflicting additional damage to specific species (extra poison damage against Ralak, etc.)
|
| Special Attacks |
Attack |
- Critical Strike – Chance to double damage on all strikes (swords, head shot with bows, etc.)
- Berzerker Attack – Character has a chance to go into a frenzy and inflicy additional damage with all physical attacks
- Backstabbing – Chance to catch the opponent ‘off-guard’ and reduce the amount of time they have to react to your attack
- Double Attack – A chance to strike twice during 1 attack
|
| Magic Buffs |
Attack |
- Adding damage to specific types of spells (Evocation, Alteration, etc.)
|
| Psychic |
Defense |
|
| Weapon De-buffs |
Defense |
- The reverse of weapon buffs
- Resisting fire / cold / poison / energy
|
| Species De-buffs |
Defense |
- Taking less damage from specific species
|
| Attribute Buffs |
Character |
- Gaining extra dexterity, strength, intelligence
|
| Skills Buffs |
Character |
- Bonuses to certain types of skills
- Restricted bonuses to types of skills
|
Special Actions
| Category |
Examples |
| Change Terrain |
- Changing the terrain to one beneficial or neutral to your species
- Changing the terrain to one beneficial to your species
- Random terrain each turn
|
| Clear Hand |
- Clearing all the cards out of your hand and your opponent’s hand
|
| Expand Hand |
- Increasing the number of cards you are able to draw from the deck into your hand
|
| Switch Cards |
- Switching your hand and your opponent’s hand for that round
|
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