Categories of Cards

The following charts detail the categories of cards in R&R and provide examples. Additional cards will be added to R&R throughout the life of the game.

See the Skills & Attributes page for information on what skills are currently in use in the game.

Combat

Category Examples
Hand-to-hand
  • Punching
  • Kicking
  • Bashing
  • Slamming
Handheld
  • Bashing – Clubs, sticks, staves, etc.
  • Cleaving – Axes, halberds, etc.
  • Fencing – Rapiers, etc.
  • Piercing – Spears, pole-arms, etc.
  • Slashing – All swords
Throwing
  • Non-mechanical weapons – Boomerangs, spears, slings, etc.
Shooting
  • Blow guns
  • Bows
  • Mounted weapons (tanks, horseback, cannons)

 

Defense

Category Examples
Block
  • Armour – Putting on a suit of armour
  • Parry – Parrying a blow
  • Block – Blocking a blow
  • Subdue – Wrestling an opponent to the ground
Evade
  • Escape – Escaping from an attack
  • Disarm – Disarming an opponent
  • Dodge – Getting out of the way
  • Disguise – Changing your appearance to avoid detection
Heal
  • Major healing – Multiple rounds of healing
  • Minor healing – One round of healing
  • Appling salve
  • Mending bone
  • Removing damage-over-time spells
Counter
  • Reversal – Reversing an attack back at your opponent
  • Stun
  • Sabotaging – A form of counterattack that applies to rounds in the future. I.e., you get hit with the sword but the next time they attack it backfires
  • Entangling – Lures the opponent into a trap that negates their next attack move

 

Magic

Category Examples
Alteration
  • Spells that reduce your opponent’s skills or attributes
  • Spells that leech points from the opponent to you
  • Spells that cause your opponent pain
  • Spells that convert you into other forms that can wield damage
Evocation
  • Area effect spells
  • Damage over time spells
  • Direct damage spells
Conjuration
  • Summoning elementals
  • Summoning magic-based weapons
Enchantment
  • Applying fire / cold / poison / energy effects to attacks and defenses
Abjuration
  • Spells that interrupt an opponent’s attack spell
  • Equipping magical armour
  • Fields that cast intimidation or fear back at the attacker
  • Spells that corrupt an opponent’s attack

 

Modifer Cards - Attack

Category Sub-category Examples
Weapon Buffs Attack
  • Adding damage to specific weapons, types of weapons, all weapons, etc. (sword, club, all handheld, etc.)
  • Adding special effects to weapons, categories of weapons (fire, cold, poison)
Species-specific Attack
  • Inflicting additional damage to specific species (extra poison damage against Ralak, etc.)
Special Attacks Attack
  • Critical Strike – Chance to double damage on all strikes (swords, head shot with bows, etc.)
  • Berzerker Attack – Character has a chance to go into a frenzy and inflicy additional damage with all physical attacks
  • Backstabbing – Chance to catch the opponent ‘off-guard’ and reduce the amount of time they have to react to your attack
  • Double Attack – A chance to strike twice during 1 attack
Magic Buffs Attack
  • Adding damage to specific types of spells (Evocation, Alteration, etc.)
Psychic Defense
  • Predicting attacks
Weapon De-buffs Defense
  • The reverse of weapon buffs
  • Resisting fire / cold / poison / energy
Species De-buffs Defense
  • Taking less damage from specific species
Attribute Buffs Character
  • Gaining extra dexterity, strength, intelligence
Skills Buffs Character
  • Bonuses to certain types of skills
  • Restricted bonuses to types of skills

 

Special Actions

Category Examples
Change Terrain
  • Changing the terrain to one beneficial or neutral to your species
  • Changing the terrain to one beneficial to your species
  • Random terrain each turn
Clear Hand
  • Clearing all the cards out of your hand and your opponent’s hand
Expand Hand
  • Increasing the number of cards you are able to draw from the deck into your hand
Switch Cards
  • Switching your hand and your opponent’s hand for that round