Attack Cards - In the Open Beta
Attack cards represent physical or magical attacks available to your character during combat. Attack cards carry values ranging from 1,150 to 7,000, representing the maximum value of potential damage the card is able to exact on your opponent each round. Attack cards provide a wide range of attack options to players, allowing for customization and role-playing. Attack cards will also carry species- and attribute-based bonuses.
We have focussed on getting as many Handheld and Hand-to-Hand cards into the beta build of the game as we can. We'll be adding more complicated magic and other cards as we get closer to launch (and get better at creating effects).
Defense Cards - In the Open Beta
Like attack cards, defense cards represent physical or magical defenses available to your character during combat. Defense cards carry values that are converted into percentage saving throws against. Defense cards are designed to encourage specialization; certain cards carry minor protection against a wide variety of attacks while others will carry major protection against very specific attacks. Defense cards will also carry species- and attribute-based bonuses.
The beta build of the game has Evade and Block cards in place. We have others ready to go, but want to test with a smaller number of cards.
Modifier Cards - In the Open Beta
Modifier cards modify attack and defense cards. During game play, modifier cards can be played in conjunction with an attack or defense card in order to change or increase their effect. Modifier cards add a layer of strategic complexity to game play and card collection. The primary function of modifier cards will be to provide bonuses to skills, attributes, or instigate custom attacks.
The modifier cards in place in the beta build allow you to add fire, poison, ice, and energy damage to your Handheld attacks.
Special Action Cards - Under Development
Similar to modifier cards, special action cards create an additional layer of strategic complexity to game play. Special action cards trigger unique events such as changing the world in which the battle is taking place, clearing all the cards from both players’ hands, allowing a player to draw an additional card into their hand, and other actions.
There are no special action cards in the beta build and they will be one of the last things we implement.