Skills
Skills define your character's ability to use different types of attack and defense cards.
Skills in white are currently available. Those in gray will be released in the near future.
| Skill |
Category |
Attribute |
Description |
| Hand-to-Hand |
Combat |
STR |
Ability to engage in hand-to-hand combat |
| Handheld |
Combat |
STR |
Ability to wield handheld weapons |
| Throwing |
Combat |
DEX |
Ability to use throwing weapons |
| Shooting |
Combat |
DEX |
Ability to fire projectile weapons |
| |
| Block |
Defense |
STR |
Ability to block attacks (reduces total damage) |
| Evade |
Defense |
DEX |
Ability to evade attacks (reduces total damage) |
| Heal |
Defense |
INT |
Ability to heal (increases remaining hit points)
|
| Counter |
Defense |
STR, DEX, INT |
Ability to counter or reverse an attack (takes full
attack damage but inflicts partial damage back on opponent) |
| |
| Alteration |
Magic |
INT |
Ability to alter your opponent's or your own form |
| Evocation |
Magic |
INT |
Ability to cast attack spells |
| Conjuration |
Magic |
INT |
Ability to cast summoning and other creation-based spells |
| Enchantment |
Magic |
INT |
Ability to enchant objects with special properties |
| Abjuration |
Magic |
INT |
Ability to cast protection spells |
Your character's proficiency at a skill is rated as a percentage (26.0, 30.6, 45.3, etc.). The rating represents the maximum percentage of a card's total value that you will be able to use during an attack or defense turn. For example, if your character has a 73.6 rating in handheld combat, they will be able to achieve 73.6% of the total damage possible on an handheld attack card. Your character will start the game with a base rating of 25.0 in each skill.
Attributes (not yet implemented)
Attributes are the base statistics that define your character’s ability to perform skills.
Strength: Affects the ability to perform hand-to-hand and hand-held combat, and to counter or block enemy attacks
Dexterity: Affects the ability to perform throwing- and shooting-based attacks, and to counter or evade enemy attacks
Intelligence: Affects the ability to perform magic-based attacks and to heal
Character attributes are defined by number from 8 to 20. Your new characters will begin the game with a base rating of eight for each attribute. The sum of the three attributes will not be able to exceed 50 and only one attribute will be allowed to exceed a rating of 18.